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The story hits all the basic zombie survival archetypes and tropes, so I feel like it shouldn't be as addictive as it is. It starts out with an attack, a flee to safety, and a significant death. Then we jump forward twenty years to find our main character, Joel, has become hardened, angry, and a loner. Well, not a loner exactly. He has a partner, and the two work as petty criminals. The United States has fallen, and though a group called the Fireflies is seeking to restore order and democracy, most of the country has splintered into safe zones controlled by various militant factions. The threat that all are working against? A fungus that causes the infected to turn into raging, face-eating monsters. Of course there are variations on this basic type--clickers, who use echolocation to locate prey, and blowers, on whom the fungus has transformed into a protective covering. At times you fight these, but just as often you defend yourself against other humans whose focus on survival has driven them to deep levels of brutality.
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The game has a few crafting and upgrade mechanics that are really fun as well, as you have to consider where to spend your points in upgrading weapons and supplies. And while some of the weapons are bland, a few really stand out as fun. I loved Molotov cocktails and bow and arrow myself, as well as sneaking around trying to take out as many bad guys as possible. The combat works well in that sense. You can sneak or blast your way through, but with limited supplies and large numbers of enemies (at times), usually you end up doing a combination of both--sneaking to take out as many as you can, and then blasting your way through the rest. Like in Bioshock Infinite, you don't really have to worry too much about Ellie or your other companions. They can typically fend for themselves. That's good, because constantly trying to protect your partner in a game this intense could really be too much.
And the game is intense. I hesitate a little to call it "fun" because it's so dark and bleak. And violent. The game doesn't shy away from the blood this world demands or the viciousness not only the enemies but that Joel and Ellie must develop as well. It's shocking at times, but unlike most games I didn't feel like the violence was used casually. A few moments really stand out in that regard, as a character will just use brutal violence to protect him or herself, and the other can do nothing but stand in horror and watch.
It really is a fantastic game. I haven't been this drawn into a game in a long time. Even though I've played some great games this year, The Last of Us currently has my top spot for game of the year. An unforgettable experience.
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